![]() Available parameters: variable/fixed size, maximum duration of the slot, window (fade-in/fade-out), etc.)Īdd movement to your particles, either by using Keyframe Animation or by using Movement Modifiers. But, by using a granular modifier, each particle will only reproduce a small fragment of the sound. These random effects can range from simple things like random gains or random delays, to more complex things like random filters (EQ), random sub-bands (each particle reproduces only a sub-band of the spectrum), random pitch-shifters (varispeed) or granular modifiers.īy default, each particle will reproduce the entire audio file that have been selected for that particle. Of course, you can add audio modifiers to create variations (random audio effects applied to each particle) or to reproduce only a small slot of the audio file (granular).Īdd audio modifiers to create much more diversity between particles. If you have more than one file, then each particle will randomly select one of the available files for reproduction. If you import a single audio file, then all particles will reproduce the same file. You will need to import one or more audio files (this is what is reproduced by the particles). Sound Particles doesn't synthesize sound. Also, with particle emitters, you can move the emitter and the particles with different movement modifiers. Particle emitters create particles in a constant rate. Particle groups create all particles at the same time (although random delays can be added). When using particles, you can either use particle groups or particle emitters. By adding audio modifiers, you create sound variations to make sure that each particle sound slightly different from any other particles. You can use thousands or even millions of sound sources playing at the same time. Includes 360 video, Ambisonics and head-tracking support. Test Sound Particles virtual reality projects on your Android device using this mobile application which communicates directly with the desktop application via IP. Additionally, by using Ambisonics virtual microphones and the VR Client application, you can monitor your mix with head-tracking while watching a 360 video. Sound Particles will let you monitor binaural audio by decoding any type of audio format. Adjust every parameter you desire, and the rendering process will automatically adapt to the changes. Sound Particles now lets you hear, in real-time, the changes you perform. Working on animations or cinematics? Import 3D information from animations or visual effects into Sound Particles and attach sound to 3D objects in order to make your mix quicker than ever. Experimenting with different techniques was never as easy as it is with version 2.1. Include any number of tracks or microphones, never start from scratch again.Įnable or disable audio files, movement or audio modifiers. Includes 100+ professionally crafted presets. This feature makes mass production of sound effects a reality.Ĭreate and save an infinite number of track and microphone settings, recall track setups with just two mouse clicks. The 2.1 update incorporates a new audio engine, responding to real-time changes with optimized iterations, delivering your sound design in the best audio quality possible.Ĭreate your session and set Sound Particles to output hundreds of different renders in one pass. It doesn’t matter if you work on film, videogames, TV or VR, this audio software will let you create everything you can imagine. With Sound Particles you will take the art of creating sounds to a whole new level. Creating highly complex sounds has never been this quick. Sound Particles is an immersive audio software capable of generating thousands (even millions) of sounds in a virtual 3D audio world. Video of Sound Particles 2.1 - The Ultimate 3D Audio Software
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